Thursday, October 28, 2010

Design and Art Blog Response


But, is it Art? (2003) - Kees Dorst

Art’s Little Brother (2005) - Rick Poynor

Some Art is As Bad As Design and Some Design is As Good As Art
M/M Royal College of Art Discussion with David Blamey (2006)

-       Design – goals are determined by others, stakeholders
o   Design must fulfill some practical purpose
-       Artists – freedom to create, do not aim for any practical application
o   Strive to influence feeling or thinking
-       Design plays a bigger role in culture than ever
-       Designer must deal with matters of practicality and function while artists are free to do what they like in pursuit of their self-chosen goals
-       More you are a specialist in your field the closer you get to the essence of things
-       Designers were liberated from the weight of art history
-       Graphic design is situated at the crossroads between many different activities

Each article presents the roles of designers and artists today and how designers and artists collaborate with one another to achieve new creative goals. The argument is that designers have been excluded from the art world and get considerably less recognition than artists.  The belief is that artists attain such prestige, because of their creative freedom and ability to provoke feeling and thinking.  Designers get a bad wrap due to creative limits when working for hire.  The common belief is that designers when working on commission are limited due to investors who have a certain vision and often play it safe.  Although many designers argue that they have just as much freedom as artists, who have connotations and standards that must live up to the standards of art history.  Designers are still very influenced by the art world and are able to incorporate ideas from artists and works of art into their own work.  When working on commission designers still have some freedom with the work and can persuade investors with new ideas to make the final product more unique and original.  Also not ever designer’s work is based on commission, designers still produce work independently that allows them to try new things to explore his or her creative side.  The only major difference is that artists do not have the same responsibilities as designers.  As designers we have the responsibility to communicate ideas clearly to an audience.  This responsibility makes our works sometimes more rigid following guidelines that make our work more structured.  Artists do not necessarily have to worry about an audience fully understanding the portrayed meaning of a work of art.  The ability to be abstract gives artists an advantage and sometimes more prestigious because only the “educated” may sometimes understand a work of art.  I do not believe that designers should get a bad wrap for sometimes centering work based on commission.  I believe that as designers the more hired work and different opportunities allows designers to develop their skills more.  As stated in the M/M Royal College of Art Discussion many classical artists we praise today such as Michelangelo, were artists who worked primarily on commission, which allowed them to develop their skills.  I do not believe commission work means lack of creativity or artistic freedom.  Also it is important for artists, designers, and other creative people to collaborate with one another to reach certain goals that might be unachievable on their own.  Collaborate work gives artists and designers the opportunity to explore outside their own specific field and to incorporate new and innovate elements to create inspirational work.  The ability to grow from the influence of others is one thing, but the opportunity to work with other like-minded people and to grow into a more creative person is essential when working in art.  The amazing and significant element of art is the ability to grow as individuals with others.  There should not be set guidelines for designers and artists that deter the opportunities to work in each other fields.  In fact the art world and those who dictate what is right and wrong should actively promote collaboration with different creative persons and fields to achieve something great and universal.


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